Description. Description of Skyrim underground city mod
This mod adds new dungeons around Skyrim, all of which are lore friendly, easy to integrate into the world, and fully compatible with juhaantero68's Forgotten Dungeons. However, for the sake of stability, none of these locations include Radiant Quest. Everything has also been hand-cleaned and polished with TES5Edit for maximum compatibility. N.B: v1.3 requires DLC from Dragonborn and Dawnguard!
My goal for this mod from the start was to immerse myself as much as possible, mimicking the style and quality of Bethesda's dungeons. If you're lucky, by the time you stumble across these dungeons, they'll feel like another part of Skyrim.
The current version of SSE (v1.3) includes 5 dungeons, including:
The Fractured Rock Mine is a large, convoluted and multi-level dungeon inhabited by bandits of all stripes. Located south of Falkreath. Difficulty - medium. The passage time is approximately 1 hour.
Vallaskre's Tomb is a Nordic ruin northeast of Windhelm. Complexity is high. The passage time is approximately 1 hour.
Stone Hills Refuge is a vast cave, the main inhabitant of which are giants and their pets - mammoths. Located in the Vanilla Cliff Stone Hill location between Dawnstar and Whiterun. Complexity is high. The passage time is approximately 1 hour.
Halbad Halt is a small orc shrine located in the south of Riften. Difficulty - low. The passage time is approximately 10 minutes.
Steamcrag Springs is a small necromancer cave near the Steamcrag camp in Eastmarch. Moderate difficulty, length ~ 15 minutes
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Tips and Tricks:
- Don't walk on lava!
- You can get stuck in a crack if you try hard enough. Enter "tcl" into the console to toggle NoClip mode to exit. Expand it using the same command.
- Parts of these dungeons can cause performance issues for machines with older graphics cards. I've done my best to improve the frame rate, but I'm not going to waste a lot of time in the future with optimization confusion. The way it is.
- While I am taking screenshots with ENB (RealVision), I will optimize the rendering in Vanilla for compatibility. If something looks funny (contrast, lighting, etc.), this is probably the problem.
- Please report any bugs / glitches / other problems. I will try to deal with them when I can, and it may take a while.
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Known incompatibilities:
Invasion of Skyrim - GAT (Dungeon locations)
- Rigmor of Bruma (Shatterstone Mine location)
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Thanks to everyone who has supported and encouraged me to stick with this and other modding projects over 3+ years of production hell!
The Elder Scrolls V: Skyrim - Skyrim Underground
Game platform: TES V: Skyrim Legendary Edition
English name: Skyrim underground
Russian name: Underground Skyrim
Current version: 3.6
Fashion language: Russian
The size: 190 MB
Description
The modification adds an extended and branched dungeon system to the game, covering the entire Skyrim and Solstheim. Inside the dungeons - there are 31 large and 21 small locations - you will find unique enemies added by the "Vicn creature pack" mod, and new weapons, and ingredients from the remains of enemies you defeated. There are destructible objects: walls, columns, trellises, roots, icicles, and others for accessing new locations. In the process of passing, complete small quests and find the book "Exotic Alchemy" with a description of the underground bestiary.
Important notes:
- All enemies are leveled with a minimum level of lv 10-20 (zombies 20-30). Entering a dungeon with lv 10 and below will be really problematic. Some enemies will reveal their true strength from lv 45 and up. It is also important where you enter the dungeon system. Some locations are easier to navigate than others.
- Read the description carefully.
- Turn on subtitles in the game settings.
Quests:
- "Lustful Argonian" and "Bounty Hunter".
Bad-Rat City - Castle, talk to Jarl Rangulf. - "Mother's love".
Find a dead treasure hunter in the Bloodshot Prison, read the note.
Traders:
- Dwemer XL-420 (The bowels of the world, store "C42");
- Knut the Cunning (Abandoned cemetery, shop "Dirty Hole");
- Elric the Immortal (Northern Ice Trench, Frozen Bottom Shop).
Inputs and Outputs:
- Ivarstead- in the burial fire mound itself, from the entrance to the right behind there is a wooden hatch (the bowels of the world).
- Whiterun- Outside of Whiterun North Face, trees. hatch (Channels of Dragon's Reach - outer manhole, Adelberg dwelling).
- Windhelm- the palace of kings, the upper floor in the magician's room.
- Windhelm- "New Gnisis" club under the stairs of the first floor.
- Winterhold- "Frozen hearth" basement.
- In a palace Dragon's Reach- Jarl's quarters - there is a table in the servants' room, under it is a wooden hatch (Dragon's End - Dungeon).
- In a palace Dragon's Reach- Jarl's quarters - there is a table near the double bed, under it is a wooden hatch ( Secret room).
- Dawnstar- a mercury mine, in the center of the mine there is a column to the left in the depths of a wooden hatch (Northern Ice Chute).
- Dragon bridge- behind the house / outpost "Pentius Oculatus" a wooden hatch (Pit of treasure hunters).
- Abandoned prison- after exiting the cell on the right side behind the cages, break the wall (Blood-drenched prison or the path to Ivarstead-Nedra of the world).
- Western watchtower(battle with the first dragon) - a ruined farm / house with a bed, there is a tree on the outside of the wall. hatch (South pothole).
- Shore Stone- Shor's watchtower, on the right outer side of the tower is a wooden hatch.
- Kartwasten- Mine "Fenna Gorge", lower level, break the boards (Silver pipe - roundabout, Abandoned cemetery).
- Markarth- "Anthill", on the right side in a littered room, a wooden hatch.
- Markarth- The stone fortress on the left side of the jarl's chambers - there is a table near the double bed, under it is a wooden hatch.
- Morphal- 20 meters northeast of the sawmill in the barn under the plank floor you can see a wooden hatch (Old Morphal's cesspool).
- Cave " Sunset cleft»- to the south-west across the road at the top of the half-buried tower there is a wooden hatch (Zlokrysiy gorod - Castle).
- Cave " Bloody throat- to the east of Whiterun, between the Stone of Ritual and Rock of Guldun.
- Dungeon / Prison of Dragon's Reach- break the grate.
- Village " Keene grove»- Mine" Hot Steam ", to the center. parts with scaffolding near the hay wooden hatch (Gnarl Queen's Cave, Secret Abode).
- Riverwood- Collapsed Riverwood Mine, slightly back to the right of the gate entrance (start of the game) under the mountain.
- Riften- Fortress Mistvel - Halls of the Jarl, hatch to the left of the door leading to the balcony.
- Riften- Rat hole, to the right of a small room with a wardrobe and a sleeping bag.
- Riften- the first watchtower from the Riften gate. Inside there is a wooden hatchway (Riften Dungeon).
- Rorikstead- 50 meters to the north-east in the stones an entrance with a protruding wooden staircase (Roriksted - an underground gambling house).
- Solitude- behind the house "Angelina's Flavors" a wooden hatch (exit only).
- Solitude- the hall of the dead (Stirr's house), we enter the catacombs, the first turn to the left to the end, we turn to the right, in the recess there is a wooden hatch.
- Solitude- Dark castle, prison / dungeon, fireplace, room behind the cell with a breaking wall.
- Solstheim- Raven Rock - Abandoned building, wooden hatch under the stairs.
- Solstheim- Skaalov Village - Great Hall - Pantry.
- Old ruins of Hrothgar- on the Top / Throat of the World, next to the "Inscription VII" stone.
- Tavern " Night gate"- basement, between the room and the secret staircase to the street there is a wooden hatch (Prison filled with blood, dead hunter).
- Tavern " Old Hroldan"- behind the tavern on the left at the outer wall of the trees. hatch (Gloomy Canyon).
- Falkreath- northwest of the hall of the dead, the entrance is like a mine (South pothole).
- Helgen- a little back to the right of the entrance to the eastern gate (the beginning of the game) under the mountain, among the stones, a staircase.
- « Black Brod»- Mine" Golden Rock "(corundum) - first turn to the left, break the planks of the wooden hatch (Old Forgotten Castle - West Wing).
The mod adds a dungeon system that runs under all of Skyrim and Solstheim. All dungeons are connected to each other. On the this moment there are 40 large parts of the dungeon and 26 small ones. If you cannot find the passage, try searching on the map, or look at the surroundings, some stones / vines / planks / sewer grates / Dwemer columns / icicles / etc. break... All enemies have levels 10-20 (zombies 20-30). Clearing a dungeon at level 10 or below will be a big problem, but it depends on where you enter, some parts of the dungeon are easier to clear. Also take with you torch or use a spell for illumination, in some parts of the dungeons it is very dark.
Enemies living in the dungeon :
15 different types of zombies
Poacher
Falmer Lich
Dwemer Eye
Falmer skeleton
Flame spirit
Commander Kuno
Officer Quercius
Mushroom-Infected Malice
Corus larva
Miner
Fake stone
Necrop spider
Grammit
Dwemer miner
Rising Mage
Mushroom-Infested Troll
King Orlof
Queen Huldgard
Demon Mara
Skeleton knight
Skeleton paladin
Treasure Hunter Leader
Treasure hunter
Giant Draugr
Dwemer worm
Dwemer Worker
Chest simulator
Troll Dwemer
Carapace beetle
Dwemer Ripper
Dwemer old worker
Cecilia Mautier
Refugee
Mother of the gnarls
Torture victim
Cave worm
Scorpion
Angler
Draugr Dwemer
Wrapped Draugr
Dwemer dog
Cemetery guard
Draugr zombie
Falkreath Guard
Apostle Namira
Giant arachne
Handsome Bora
Arena fighter
Panther
Giant mutant spider
Dwemer dog
Bloodsucker
Jarl Rangulf
Hanging man's bone
Bone wheel
Jyggalag
Ground flesh
Former shogos
Seeker of adventures
Tentacle
Spirit of flesh
Butler
Guard Adalberg
Adalberg
Bone lord
Bone spirit
Ascended sleeper
Francois Mautier
Armored troll
Necrop spider
Inputs :
Whiterun - Dragon's End - in the Jarl's bedroom
Whiterun - Dragon's Reach - Servant area, under the table
Tower West of Whiterun - Behind the Ruined House
Falkreath - mine northwest of town
Morthal - shack east of town
Solitude Prison - Fireplace
Salting - Hall of the Dead - alcove to the left of the entrance
Dawnstar - Mercury Mine - Trapdoor
Nightingale hall (?) - basement
Ruined Prison - Behind a Breakable Wall
Windhelm - Royal Palace- Wunfert's place
Windhelm - New Gnisis Club - Backstage
Winterhold - "Frozen Hearth" - Basement - Unused Cellar
Collapsed mine south of Riverwood
Helgen - near the eastern gate, in the rocks
"Old Hroldan" - behind the tavern
Keene Grove - Hot Steam Mine - Laz
Black ford mine - behind breaking wooden planks
Dragon Bridge - behind Post Penitus Oculatus
Riften - inside the watchtower
Riften - Mistvale Keep - Jarl's Bedroom
Raven Rock - Abandoned Building - Under the stairs
Some inputs were not specified on purpose - try to find them yourselfQuests:
Mother's love.
Francois Mautier in Skyrim. Find a dead treasure hunter in the blood-soaked prison to start the quest.
Lustful Argonian Maid Vol. 3.
Speak with the Jarl of Vile City.
Head hunter.
Jarl Rangulf's second quest.
Dark Elf Secrets
Read the magazine in the Frozen Rat Hole
Maternal hatred.
Start the quest "Mother's love" and at some point this quest will also begin
Dwemer Valley Secret.
Go to Jerol Valley and speak with Wayne
Ancient Dwemer Submarine.
Look for an ice-covered lake in the north of Solstheim
Maps:
Requirements :
DLC Dawnguard and Dragonborn.
Updates:
V 4.6: Added a new quest on Solstheim.
V 4.5: Minor fixes.
V 4.3: Added English voice acting for the last quest.
V 4.2: Expansion to the south. Added Valley of the Jerol Mountains and a quest. The quest has not been announced at the moment, but will be announced later.
V 4.1: Added more fully voiced characters. Meet Cecilia Mautier!
V 4.0: Added a new quest, added pocket dungeon cards, full voice acting for a new quest character.
V 3.9: Added the first quest on Solstheim
V 3.8: Some things have been fixed, among which: one of the entrances has been moved, so that now the mod should not conflict with the "Alternative start", bugs with "vanilla" quests have been fixed, NPCs will no longer enter the dungeons.
V 3.6: Added dungeons to Solstheim. Added a unique treasure. Also added mithril ore and armor from it
V 3.5: Added a unique treasure. Also added weapons, armor, jewelry and much more, some are useful, but some are not.
V 1.6: Added monsters sellers (?)
V 1.5: Fix bugs
V 1.4: 3 new dungeons, High Hrotghar mod added to the mod
V 1.3: Small fixes
V 1.2: Added fully voiced quests. Added Spiteful City and new creatures
V 1.1: Minor fixes
V 1.0: Release
Installation :
Install with any mod installer, or drop the files into the Data folder and connect esp.
In update 1.4, another modification of the author (High Hrotghar) was added to the mod, if you install this mod, you must remove HH.
This mod adds an extensive dungeon system covering the entire Skyrim and Solstheim, 27 large and 11 small locations. Inside the dungeons you will find unique enemies added by the "Vicn Creature Pack" mod, as well as new ingredients from the remains of defeated opponents. There are destructible objects: walls, gratings, roots, etc.
Approximate map
Inputs
Skyrim:
+ In the palace of Dragon's Reach - the Jarl's chambers - there is a table near the double bed, under it there is a tree. hatch (Secret room).
+ In the palace of Dragon's Reach - the Jarl's quarters - in the servants' room there is a table, under it there are trees. hatch (Dragon's End - Dungeon).
+ Dungeon / Prison of Dragon's Reach - break the bars.
+ Whiterun - Outer side of the northern wall of Whiterun, trees. hatch (Channels of Dragon's Reach - outer manhole, Adelberg dwelling).
+ Bloodthroat Cave - East of Whiterun between Stone of Ritual and Rock of Guldun.
+ Old ruins of Hrothgar - on the Top / Throat of the world, next to the stone "Inscription VII".
+ Western watchtower (battle with the first dragon) - a ruined farm / house with a bed, there is a tree on the outside of the wall. hatch (South pothole).
+ Falkreath - Northwest of the Hall of the Dead, entrance like a mine (South Pothole)
+ Morthal - 20 meters northeast of the sawmill in the barn under the wooden floor you can see trees. hatch (Old Morphal's cesspool).
+ Cave "Sunset Cleft" - to the southwest across the road at the top of the half-buried tower there is a tree. hatch (Spiteful City - Castle).
+ Roriksted - 50 meters northeast in the rocks entrance from the protruding trees. stairs (Rorikstead - underground gambling house).
+ Dragon Bridge - behind the house / outpost "Pentius Oculatus" trees. hatch (Treasure Hunter Scarf).
+ Kartwasten - Mine "Fenna Gorge", lower level, break the boards (Silver pipe - roundabout, Abandoned cemetery).
+ Markarth - "Anthill", on the right side in a half-buried room of trees. Luke.
+ Markarth - Under-stone fortress in the left part of the jarl's chambers - there is a table near the double bed, under it there is a tree. Luke.
+ Solitude - Dark castle, prison / dungeon, fireplace, room behind the cell with a breaking wall.
+ Solitude - the hall of the dead (Sterr's house), we enter the catacombs, the first turn to the left to the end, we turn right, in the deepening of the trees. Luke.
+ Solitude - behind the house "Angelina's Aromas" trees. hatch (exit only).
+ Dawnstar - a mercury mine, in the center of the mine there is a column to the left in the depths of the trees. hatch (North Ice Trench).
+ Tavern "Night Gate" - basement, between the room and the secret staircase to the street there is a tree. hatch (Bloodshot prison, dead hunter).
+ Abandoned prison - after leaving the cell on the right side behind the cells, break the wall (Bloodshot prison or the path to Ivarstead-Nedra of the world).
+ Windhelm - palace of kings, upper floor in the magician's room.
+ Windhelm - "New Gnisis" club under the stairs of the first floor.
+ Winterhold - "Frozen hearth" basement.
+ Riverwood - Collapsed Riverwood mine, slightly back to the right of the gate entrance (start of the game) under the mountain.
+ Helgen - a little back to the right of the entrance to the eastern gate (the beginning of the game) under the mountain, among the stones, a staircase.
+ Ayvarsted - in the burial fire mound itself, there is a tree in the back from the entrance to the right. hatch (bowels of the world).
+ Tavern "Old Hroldan" - inside the tavern in the upper left corner of the main hall, where the counter is (Gloomy Canyon).
+ Village "Grove Kin" - Mine "Hot steam", in the center. parts with forests near hay trees. hatch (Gnarl Queen's Cave, Secret Abode).
+ Black Brod - Mine "Golden Rock" (corundum) - the first turn to the left, break the wood planks. hatch (Old Forgotten Castle - West Wing).
+ Shor's Stone - Shor's Watchtower, on the right is the outer side of the tree tower. Luke.
+ Riften is the first watchtower from the Riften gate. Inside the trees. hatch (Riften Dungeon).
+ Riften - Rat hole, to the right of a small room with a wardrobe and a sleeping bag.
+ Riften - Mistvel Fortress - Jarl's Halls, hatch to the left of the door leading to the balcony.
Solstheim:
+ Crow Rock - Abandoned building, tree. hatch under the stairs.
+ Kagrumez - west side - entrance to the mine.
+ Skaal Village - Big hall- pantry.
+ Raven Rock - "Drunken Netch" tavern.
+ Solstheim - outside an abandoned house.
This mod will be a great find for all those who like to explore new locations, because it adds 7 new interesting dungeons to the game at once.
Forgotten snows. A forgotten kingdom in which evil lurks ...
This mod will add:
- 20 new bosses
- 2 new armor sets
- New sign system: Every time you kill a boss, you will receive Forgotten Ore. Collect it to create new items.
- A dozen of epic weapons
- Random loot
- Epic battles
The entrance to the dungeon is next to Markarth's stables.
Ancient Thorn
This mod will add:
- 18 new bosses
- 2 new armor sets
- New sign system: every time you kill a boss, you will receive a decay shard. Collect it to create new items.
- 7 units of epic weapons
- Random loot
- Epic battles
All enemies respawn as soon as you leave the dungeon.
The entrance to the dungeon is in the lake, next to the lover's stone.
For completing the dungeon you will receive 20-23 shards (random)
You need to collect 30 shards to create one set of armor and 5 to upgrade it. Upgrading weapons requires 1 shard.
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Crystal forest
This mod will add:
- One large dungeon divided into 7 cells
- 21 new bosses. Shards of eternity fall from each boss, which are needed to create and improve new items.
- A new home for the player
- 8 types of new weapons
- 4 magic staves
- 3 new potions
- 11 new spells
- 5 hidden chests containing unique artifacts
- Random loot
- Epic battles
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Temple lord
This mod will add:
- One large dungeon divided into 6 cells
- 16 bosses
- All enemies respawn as soon as you leave the dungeon.
- 2 new armor sets
- New jewelry
- Epic skirmishes
- and much more
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Kingdom of Darkness
This mod will add:
- One large dungeon divided into 6 cells
- All enemies respawn as soon as you leave the dungeon.
- Bosses will drop signs of curse that are used to create and improve new equipment
The entrance to the dungeon is located under the Windehlm Bridge
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Crypt of the elements
This mod will add:
- A small dungeon with 3 bosses located next to Karvasten
- Bosses will respawn after re-entering the dungeon.
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Swamp of Death